Tag: isometric projection
For my game, I decided to go with a relatively unusual projection called oblique projection.
There are several reasons why I picked this particular projection as opposed to the most popular isometric projection.
For one, it is sprite friendly. This projection works better along with side-view flat sprites, such as those in platform games.
The image above illustrates this well. Look at the character, especially his feet. You can see how the sprite looks aligned with the plane, and this feels right. You don't need to add any real depth to the character by placing one feet further to the back. Flat sprites like this just work.