The video below shows how far 2.5D can go if you have a depth buffer and normal map for your objects. It is a very, very neat technique:
You can read about the related techniques in this Wikipedia article.
Lucas Vieira is a guy from Brazil interested in mathematics, physics, astronomy, computer programming, game development, science, music and art, with bits of everything else in between. This site is a dumping ground for all these things that interest him, and hopefully many others.Categories Archives Tags